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Jeremias Meister
Jeremias Meister
Lead (and Senior) Technical Artist at Klang Games
Munich, Germany

Summary

Coming from modding the game "Lord of the Rings -Battle for Middle Earth II" in my teenage years, I decided to make my passion and hobby my professional career. I started a study at the SAE Institute in Stuttgart back then, learning 3D Art and Animation. After some time in Freelancing, 2016, I got employed by ICAROS in Munich first as a traditional 3D Artist. Quickly I discovered the gains of using code in my work and developed my skill set more and more into the direction of Technical Art. End of 2019, starting with the Corona pandemic, I enlarged my horizon to Houdini, mainly for procedural generation and Terrains. 2021 This brought me to Klang Games as a Technical Artist, enjoying new challenges. Writing Tools with Python standalone, in Maya or Houdini; Tooling in C# for Unity; Vex in Houdini; Shaders in HLSL for Unity; In all those Areas, code helps me achieve my goals.
Over my career as a Technical Artist, though, I learned that communication stands above all. Being a bridge that helps both technical people and artists, taking responsibility and workload from both sides is what makes a good Technical Artist.

Skills

Game DevelopmentHLSLTechnical ArtShadersPython ScriptingAdobe PhotoshopAutodesk MayaHoudiniPythonTool DevelopmentC#Unity3dRustBlender PythonAsset Pipeline Programming

Software proficiency

Houdini
Houdini
Unity
Unity
Maya
Maya
Sublime Text
Sublime Text
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
GitHub
GitHub
Rider
Rider
Team City
Team City

Reel

Productions

    • Video Game
      Dragon Game
    • Year
      2021
    • Role
      Technical Artist
    • Company
      ICAROS GmbH
    • Video Game
      Predator and Prey
    • Year
      2021
    • Role
      Technical Artist
    • Company
      ICAROS GmbH
    • Video Game
      ICARACE 2.0
    • Year
      2020
    • Role
      Technical Artist
    • Company
      ICAROS GmbH
    • Video Game
      Engadin
    • Year
      2020
    • Role
      Technical Artist
    • Company
      ICAROS GmbH
    • Video Game
      ICAROS Steroids
    • Year
      2019
    • Role
      Technical Artist/Lead Artist/Character Artist/3D Artist
    • Company
      ICAROS GmbH
    • Mobile Game
      ICAROS Core
    • Year
      2018
    • Role
      3D Artist/Character Artist/Cinematic Artist
    • Company
      ICAROS GmbH
    • Video Game
      Icarace
    • Year
      2018
    • Role
      3D Artist/Cinematic Artist
    • Company
      ICAROS GmbH
    • Mobile Game
      Gravity
    • Year
      2017
    • Role
      3D Artist
    • Company
      ICAROS GmbH
    • Mobile Game
      Deep
    • Year
      2017
    • Role
      3D Artist
    • Company
      ICAROS GmbH
    • Video Game
      Renegade Line
    • Year
      2017
    • Role
      Character Artist
    • Company
      Raw Vengeance Games

Experience

  • Klang Games GmbH at Lead (and Senior) Technical Artist
    Berlin, DE
    November 2023 - Present

    Art-Tool Development, Asset Pipeline Development, Animation Pipeline Tools, and Support Artists to do their work. Architecting and developing pipelines and workflows and working closely with art direction and production to create a product-facing roadmap and tasks for the other technical artists. On top of that comes People Management for the different technical artists and maintaining the technical art vision for the company.

  • Lead Technical Artist at Klang Games GmbH
    Berlin, DE
    April 2023 - December 2023

    Art-Tool Development, Asset Pipeline Development, Animation Pipeline Tools, Support Artists to do their work. Architecting and developing Pipelines and Workflows as well as working closely with Art Direction and Production to create a product facing roadmap and tasks for the other Technical Artists

  • Technical Artist at Klang Games GmbH
    Berlin
    June 2021 - April 2023

    Art-Tool Development, Asset Pipeline Development, Animation Pipeline Tools, Support Artists to do their work.

  • Technical Artist at Icaros GmbH
    Planegg, Germany
    January 2020 - May 2021

    Developing Pipeline tools and Shaders. Defining workflows, rigging

  • Art Lead at ICAROS GmbH
    Munich, Germany
    December 2017 - January 2020

  • Game Artist at ICAROS GmbH
    Munich, Germany
    November 2016 - December 2017

  • 3D Character Artist at Raw Vengeance Games
    Germany
    February 2016 - November 2016

  • Freelancing at Self employed
    Germany
    April 2015 - November 2016

  • Practical Tutor at SAE Institute Stuttgart
    Stuttgart, Germany
    April 2015 - November 2016