Jeremias Meister
Jeremias Meister
Technical Art at Klang Games
Munich, Germany

Summary

Coming from modding the game "Lord of the Rings -Battle for Middle Earth II" in my teenage years, I decided to make my passion and hobby my professional career. I started a study at the SAE Institute in Stuttgart back then, learning 3D Art and Animation. After some time in Freelancing, 2016, I got employed by ICAROS in Munich first as a traditional 3D Artist. Quickly I discovered the gains of using code in my work and developed my skill set more and more into the direction of Technical Art. End of 2019, starting with the Corona pandemic, I enlarged my horizon to Houdini, mainly for procedural generation and Terrains. 2021 This brought me to Klang Games as a Technical Artist, enjoying new challenges. Writing Tools with Python standalone, in Maya or Houdini; Tooling in C# for Unity; Vex in Houdini; Shaders in HLSL for Unity; In all those Areas, code helps me achieve my goals.
Over my career as a Technical Artist, though, I learned that communication stands above all. Being a bridge that helps both technical people and artists, taking responsibility and workload from both sides is what makes a good Technical Artist.

Resume PDF

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Skills

Character Modeling3D ModelingRetopologyTechnical ArtZbrushPython ScriptingAdobe PhotoshopAfter EffectsTexture BakingAutodesk MayaHoudiniPythonC#Unity3dGame Development

Software proficiency

Houdini
Houdini
Unity
Unity
Maya
Maya
Sublime Text
Sublime Text
After Effects
After Effects
Photoshop
Photoshop
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
World Creator
World Creator
Quixel Suite
Quixel Suite
Quixel Mixer
Quixel Mixer

Reel

Productions

  • Dragongame
    • Video Game
      Dragon Game
    • Year
      2021
    • Role
      Technical Artist
    • Company
      ICAROS GmbH
  • Predatorandprey splash1
    • Video Game
      Predator and Prey
    • Year
      2021
    • Role
      Technical Artist
    • Company
      ICAROS GmbH
  • 01
    • Video Game
      ICARACE 2.0
    • Year
      2020
    • Role
      Technical Artist
    • Company
      ICAROS GmbH
  • Splashscreen
    • Video Game
      Engadin
    • Year
      2020
    • Role
      Technical Artist
    • Company
      ICAROS GmbH
  • 01
    • Video Game
      ICAROS Steroids
    • Year
      2019
    • Role
      Technical Artist/Lead Artist/Character Artist/3D Artist
    • Company
      ICAROS GmbH
  • Icaros core
    • Mobile Game
      ICAROS Core
    • Year
      2018
    • Role
      3D Artist/Character Artist/Cinematic Artist
    • Company
      ICAROS GmbH
  • Mainnews
    • Video Game
      Icarace
    • Year
      2018
    • Role
      3D Artist/Cinematic Artist
    • Company
      ICAROS GmbH
  • 18156204 1476691935736888 6532406145941830196 o
    • Mobile Game
      Gravity
    • Year
      2017
    • Role
      3D Artist
    • Company
      ICAROS GmbH
  • Deeptitle
    • Mobile Game
      Deep
    • Year
      2017
    • Role
      3D Artist
    • Company
      ICAROS GmbH
  • Renegadeline
    • Video Game
      Renegade Line
    • Year
      2017
    • Role
      Character Artist
    • Company
      Raw Vengeance Games

Experience

  • Technical Artist at Klang - Games
    Berlin, Germany
    June 2021 - Present

  • Technical Artist at Icaros GmbH
    Planegg, Germany
    January 2020 - May 2021

  • Art Lead at ICAROS GmbH
    Munich, Germany
    December 2017 - January 2020

  • Game Artist at ICAROS GmbH
    Munich, Germany
    November 2016 - December 2017

  • 3D Character Artist at Raw Vengeance Games
    Germany
    February 2016 - November 2016

  • Freelancing at Self employed
    Germany
    April 2015 - November 2016

  • Practical Tutor at SAE Institute Stuttgart
    Stuttgart, Germany
    April 2015 - November 2016