Jeremias Meister
Jeremias Meister
Technical Art at Icaros GmbH
Munich, Germany

Summary

Hey,

My name is Jeremias Meister. I was born in 1993 in Kempten, a little town in Germany. When I was 16, I started to mod the game "Lord of the Rings - Battle for Middle Earth II." Two years later, I discovered 3D Art for myself. At 20, I decided to study Game-Art and 3D Animation at the SAE - Institute in Stuttgart. In March 2015, I finished my studies.
After freelancing for different projects and teaching students, I moved to Munich to work for ICAROS, a fitness VR software company.
Although I started as a 3D Artist, I quickly developed programming skills that help me daily doing my art and tools.
Writing Shaders in Unity CG or HLSL, using expressions in After Effects, creating custom Tools and Inspectors in Unity 3D, working with VEX in Houdini, writing custom Tools and Shortcuts in Python for Maya... In all of those Areas, code gives me the ability to achieve what I want to.

I have a lot of fun working on 3D-stuff. My opinion is: You only can do good work if you have fun while working on it.

Feel free to contact me for questions and contracts

Cheers

Jeremias Meister

Resume PDF

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Skills

Character Modeling3D ModelingCompositingGame DevelopmentRetopologyTechnical ArtZbrushPython ScriptingAdobe PhotoshopAfter EffectsTexture BakingAutodesk MayaHoudiniPythonC#Unity3dDigital SculptingTexturing

Software proficiency

Unity
Unity
Maya
Maya
Houdini
Houdini
After Effects
After Effects
ZBrush
ZBrush
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
World Creator
World Creator
Quixel Suite
Quixel Suite

Reel

Productions

  • Dragongame
    • Video Game
      Dragon Game
    • Year
      2021
    • Role
      Technical Artist
    • Company
      ICAROS GmbH
  • Predatorandprey splash1
    • Video Game
      Predator and Prey
    • Year
      2021
    • Role
      Technical Artist
    • Company
      ICAROS GmbH
  • 01
    • Video Game
      ICARACE 2.0
    • Year
      2020
    • Role
      Technical Artist
    • Company
      ICAROS GmbH
  • Splashscreen
    • Video Game
      Engadin
    • Year
      2020
    • Role
      Technical Artist
    • Company
      ICAROS GmbH
  • 01
    • Video Game
      ICAROS Steroids
    • Year
      2019
    • Role
      Technical Artist/Lead Artist/Character Artist/3D Artist
    • Company
      ICAROS GmbH
  • Icaros core
    • Mobile Game
      ICAROS Core
    • Year
      2018
    • Role
      3D Artist/Character Artist/Cinematic Artist
    • Company
      ICAROS GmbH
  • Mainnews
    • Video Game
      Icarace
    • Year
      2018
    • Role
      3D Artist/Cinematic Artist
    • Company
      ICAROS GmbH
  • 18156204 1476691935736888 6532406145941830196 o
    • Mobile Game
      Gravity
    • Year
      2017
    • Role
      3D Artist
    • Company
      ICAROS GmbH
  • Deeptitle
    • Mobile Game
      Deep
    • Year
      2017
    • Role
      3D Artist
    • Company
      ICAROS GmbH
  • Renegadeline
    • Video Game
      Renegade Line
    • Year
      2017
    • Role
      Character Artist
    • Company
      Raw Vengeance Games

Experience

  • Technical Artist at Icaros GmbH
    Planegg, Germany
    January 2020 - Present

  • Art Lead at ICAROS GmbH
    Munich, Germany
    December 2017 - January 2020

  • Game Artist at ICAROS GmbH
    Munich, Germany
    November 2016 - December 2017

  • 3D Character Artist at Raw Vengeance Games
    Germany
    February 2016 - November 2016

  • Freelancing at Self employed
    Germany
    April 2015 - November 2016

  • Practical Tutor at SAE Institute Stuttgart
    Stuttgart, Germany
    April 2015 - November 2016